x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r160212 = x;
double r160213 = r160212 * r160212;
double r160214 = y;
double r160215 = 4.0;
double r160216 = r160214 * r160215;
double r160217 = z;
double r160218 = r160216 * r160217;
double r160219 = r160213 - r160218;
return r160219;
}
double f(double x, double y, double z) {
double r160220 = x;
double r160221 = y;
double r160222 = 4.0;
double r160223 = r160221 * r160222;
double r160224 = z;
double r160225 = r160223 * r160224;
double r160226 = -r160225;
double r160227 = fma(r160220, r160220, r160226);
return r160227;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020021 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))