x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r157277 = x;
double r157278 = y;
double r157279 = r157278 * r157278;
double r157280 = r157277 - r157279;
return r157280;
}
double f(double x, double y) {
double r157281 = x;
double r157282 = y;
double r157283 = r157282 * r157282;
double r157284 = r157281 - r157283;
return r157284;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020021 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))