\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - \left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)double f(double x, double y, double z) {
double r179054 = x;
double r179055 = y;
double r179056 = cos(r179055);
double r179057 = r179054 + r179056;
double r179058 = z;
double r179059 = sin(r179055);
double r179060 = r179058 * r179059;
double r179061 = r179057 - r179060;
return r179061;
}
double f(double x, double y, double z) {
double r179062 = x;
double r179063 = y;
double r179064 = cos(r179063);
double r179065 = r179062 + r179064;
double r179066 = z;
double r179067 = cbrt(r179066);
double r179068 = r179067 * r179067;
double r179069 = sin(r179063);
double r179070 = r179067 * r179069;
double r179071 = r179068 * r179070;
double r179072 = r179065 - r179071;
return r179072;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
rmApplied add-cube-cbrt0.4
Applied associate-*l*0.4
Final simplification0.4
herbie shell --seed 2020021 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))