\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r187560 = x;
double r187561 = y;
double r187562 = sin(r187561);
double r187563 = r187560 + r187562;
double r187564 = z;
double r187565 = cos(r187561);
double r187566 = r187564 * r187565;
double r187567 = r187563 + r187566;
return r187567;
}
double f(double x, double y, double z) {
double r187568 = y;
double r187569 = cos(r187568);
double r187570 = z;
double r187571 = x;
double r187572 = sin(r187568);
double r187573 = r187571 + r187572;
double r187574 = fma(r187569, r187570, r187573);
return r187574;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020021 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))