x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r128504 = x;
double r128505 = y;
double r128506 = r128504 * r128505;
double r128507 = z;
double r128508 = t;
double r128509 = r128507 * r128508;
double r128510 = r128506 + r128509;
return r128510;
}
double f(double x, double y, double z, double t) {
double r128511 = x;
double r128512 = y;
double r128513 = z;
double r128514 = t;
double r128515 = r128513 * r128514;
double r128516 = fma(r128511, r128512, r128515);
return r128516;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020021 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))