x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r118843 = x;
double r118844 = y;
double r118845 = r118843 * r118844;
double r118846 = z;
double r118847 = t;
double r118848 = r118846 * r118847;
double r118849 = r118845 - r118848;
return r118849;
}
double f(double x, double y, double z, double t) {
double r118850 = x;
double r118851 = y;
double r118852 = z;
double r118853 = t;
double r118854 = r118852 * r118853;
double r118855 = -r118854;
double r118856 = fma(r118850, r118851, r118855);
return r118856;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020021 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))