\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(b, a, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r121640 = x;
double r121641 = y;
double r121642 = r121640 * r121641;
double r121643 = z;
double r121644 = t;
double r121645 = r121643 * r121644;
double r121646 = r121642 + r121645;
double r121647 = a;
double r121648 = b;
double r121649 = r121647 * r121648;
double r121650 = r121646 + r121649;
double r121651 = c;
double r121652 = i;
double r121653 = r121651 * r121652;
double r121654 = r121650 + r121653;
return r121654;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r121655 = i;
double r121656 = c;
double r121657 = b;
double r121658 = a;
double r121659 = x;
double r121660 = y;
double r121661 = z;
double r121662 = t;
double r121663 = r121661 * r121662;
double r121664 = fma(r121659, r121660, r121663);
double r121665 = fma(r121657, r121658, r121664);
double r121666 = fma(r121655, r121656, r121665);
return r121666;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020021 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))