x + y \cdot \left(z + x\right)
\mathsf{fma}\left(y, z, \mathsf{fma}\left(y, x, x\right)\right)double f(double x, double y, double z) {
double r128322 = x;
double r128323 = y;
double r128324 = z;
double r128325 = r128324 + r128322;
double r128326 = r128323 * r128325;
double r128327 = r128322 + r128326;
return r128327;
}
double f(double x, double y, double z) {
double r128328 = y;
double r128329 = z;
double r128330 = x;
double r128331 = fma(r128328, r128330, r128330);
double r128332 = fma(r128328, r128329, r128331);
return r128332;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020021 +o rules:numerics
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))