\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x - y}{z}, -2\right)double f(double x, double y, double z) {
double r866582 = 4.0;
double r866583 = x;
double r866584 = y;
double r866585 = r866583 - r866584;
double r866586 = z;
double r866587 = 0.5;
double r866588 = r866586 * r866587;
double r866589 = r866585 - r866588;
double r866590 = r866582 * r866589;
double r866591 = r866590 / r866586;
return r866591;
}
double f(double x, double y, double z) {
double r866592 = 4.0;
double r866593 = x;
double r866594 = y;
double r866595 = r866593 - r866594;
double r866596 = z;
double r866597 = r866595 / r866596;
double r866598 = 2.0;
double r866599 = -r866598;
double r866600 = fma(r866592, r866597, r866599);
return r866600;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020021 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))