\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{60}{z - t} \cdot \left(x - y\right)\right)double f(double x, double y, double z, double t, double a) {
double r850831 = 60.0;
double r850832 = x;
double r850833 = y;
double r850834 = r850832 - r850833;
double r850835 = r850831 * r850834;
double r850836 = z;
double r850837 = t;
double r850838 = r850836 - r850837;
double r850839 = r850835 / r850838;
double r850840 = a;
double r850841 = 120.0;
double r850842 = r850840 * r850841;
double r850843 = r850839 + r850842;
return r850843;
}
double f(double x, double y, double z, double t, double a) {
double r850844 = 120.0;
double r850845 = a;
double r850846 = 60.0;
double r850847 = z;
double r850848 = t;
double r850849 = r850847 - r850848;
double r850850 = r850846 / r850849;
double r850851 = x;
double r850852 = y;
double r850853 = r850851 - r850852;
double r850854 = r850850 * r850853;
double r850855 = fma(r850844, r850845, r850854);
return r850855;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.4
Simplified0.4
rmApplied associate-/l*0.1
rmApplied associate-/r/0.1
Final simplification0.1
herbie shell --seed 2020021 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))