\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r645857 = x;
double r645858 = y;
double r645859 = z;
double r645860 = t;
double r645861 = r645859 * r645860;
double r645862 = r645858 - r645861;
double r645863 = r645857 / r645862;
return r645863;
}
double f(double x, double y, double z, double t) {
double r645864 = x;
double r645865 = y;
double r645866 = z;
double r645867 = t;
double r645868 = r645866 * r645867;
double r645869 = r645865 - r645868;
double r645870 = r645864 / r645869;
return r645870;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.7 |
| Herbie | 2.9 |
Initial program 2.9
rmApplied clear-num3.4
rmApplied *-un-lft-identity3.4
Applied *-un-lft-identity3.4
Applied times-frac3.4
Applied add-cube-cbrt3.4
Applied times-frac3.4
Simplified3.4
Simplified2.9
Final simplification2.9
herbie shell --seed 2020021 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))