x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\mathsf{fma}\left(x, x, \left(y \cdot 4\right) \cdot t + \left(\left(y \cdot 4\right) \cdot z\right) \cdot \left(-z\right)\right)double f(double x, double y, double z, double t) {
double r698314 = x;
double r698315 = r698314 * r698314;
double r698316 = y;
double r698317 = 4.0;
double r698318 = r698316 * r698317;
double r698319 = z;
double r698320 = r698319 * r698319;
double r698321 = t;
double r698322 = r698320 - r698321;
double r698323 = r698318 * r698322;
double r698324 = r698315 - r698323;
return r698324;
}
double f(double x, double y, double z, double t) {
double r698325 = x;
double r698326 = y;
double r698327 = 4.0;
double r698328 = r698326 * r698327;
double r698329 = t;
double r698330 = r698328 * r698329;
double r698331 = z;
double r698332 = r698328 * r698331;
double r698333 = -r698331;
double r698334 = r698332 * r698333;
double r698335 = r698330 + r698334;
double r698336 = fma(r698325, r698325, r698335);
return r698336;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 5.9 |
|---|---|
| Target | 5.8 |
| Herbie | 0.1 |
Initial program 5.9
Simplified5.8
rmApplied sub-neg5.8
Applied distribute-lft-in5.8
rmApplied distribute-rgt-neg-in5.8
Applied associate-*r*0.1
Final simplification0.1
herbie shell --seed 2020021 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4 (* y (- (* z z) t))))
(- (* x x) (* (* y 4) (- (* z z) t))))