2 \cdot \left(x \cdot x - x \cdot y\right)
2 \cdot \left(x \cdot x - x \cdot y\right)
double f(double x, double y) {
double r442804 = 2.0;
double r442805 = x;
double r442806 = r442805 * r442805;
double r442807 = y;
double r442808 = r442805 * r442807;
double r442809 = r442806 - r442808;
double r442810 = r442804 * r442809;
return r442810;
}
double f(double x, double y) {
double r442811 = 2.0;
double r442812 = x;
double r442813 = r442812 * r442812;
double r442814 = y;
double r442815 = r442812 * r442814;
double r442816 = r442813 - r442815;
double r442817 = r442811 * r442816;
return r442817;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020021 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))