2 \cdot \left(x \cdot x + x \cdot y\right)
\mathsf{fma}\left(x, x, x \cdot y\right) \cdot 2double f(double x, double y) {
double r454362 = 2.0;
double r454363 = x;
double r454364 = r454363 * r454363;
double r454365 = y;
double r454366 = r454363 * r454365;
double r454367 = r454364 + r454366;
double r454368 = r454362 * r454367;
return r454368;
}
double f(double x, double y) {
double r454369 = x;
double r454370 = y;
double r454371 = r454369 * r454370;
double r454372 = fma(r454369, r454369, r454371);
double r454373 = 2.0;
double r454374 = r454372 * r454373;
return r454374;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020021 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2) (+ x y))
(* 2 (+ (* x x) (* x y))))