\frac{x - y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} - \frac{1}{x}\right)double f(double x, double y) {
double r441188 = x;
double r441189 = y;
double r441190 = r441188 - r441189;
double r441191 = 2.0;
double r441192 = r441188 * r441191;
double r441193 = r441192 * r441189;
double r441194 = r441190 / r441193;
return r441194;
}
double f(double x, double y) {
double r441195 = 0.5;
double r441196 = 1.0;
double r441197 = y;
double r441198 = r441196 / r441197;
double r441199 = x;
double r441200 = r441196 / r441199;
double r441201 = r441198 - r441200;
double r441202 = r441195 * r441201;
return r441202;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.3 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.3
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020021 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))