\frac{x + y}{\left(x \cdot 2\right) \cdot y}\mathsf{fma}\left(0.5, \frac{1}{y}, 0.5 \cdot \frac{1}{x}\right)double f(double x, double y) {
double r445319 = x;
double r445320 = y;
double r445321 = r445319 + r445320;
double r445322 = 2.0;
double r445323 = r445319 * r445322;
double r445324 = r445323 * r445320;
double r445325 = r445321 / r445324;
return r445325;
}
double f(double x, double y) {
double r445326 = 0.5;
double r445327 = 1.0;
double r445328 = y;
double r445329 = r445327 / r445328;
double r445330 = x;
double r445331 = r445327 / r445330;
double r445332 = r445326 * r445331;
double r445333 = fma(r445326, r445329, r445332);
return r445333;
}




Bits error versus x




Bits error versus y
| Original | 15.3 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.3
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020021 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))