\frac{x}{y \cdot y}\frac{1}{y} \cdot \frac{x}{y}double f(double x, double y) {
double r280278 = x;
double r280279 = y;
double r280280 = r280279 * r280279;
double r280281 = r280278 / r280280;
return r280281;
}
double f(double x, double y) {
double r280282 = 1.0;
double r280283 = y;
double r280284 = r280282 / r280283;
double r280285 = x;
double r280286 = r280285 / r280283;
double r280287 = r280284 * r280286;
return r280287;
}




Bits error versus x




Bits error versus y
Results
| Original | 10.3 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 10.3
rmApplied *-un-lft-identity10.3
Applied times-frac0.2
Final simplification0.2
herbie shell --seed 2020021 +o rules:numerics
(FPCore (x y)
:name "Physics.ForceLayout:coulombForce from force-layout-0.4.0.2"
:precision binary64
:herbie-target
(/ (/ x y) y)
(/ x (* y y)))