1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - 1 \cdot \frac{\frac{x}{y - t}}{y - z}double f(double x, double y, double z, double t) {
double r314823 = 1.0;
double r314824 = x;
double r314825 = y;
double r314826 = z;
double r314827 = r314825 - r314826;
double r314828 = t;
double r314829 = r314825 - r314828;
double r314830 = r314827 * r314829;
double r314831 = r314824 / r314830;
double r314832 = r314823 - r314831;
return r314832;
}
double f(double x, double y, double z, double t) {
double r314833 = 1.0;
double r314834 = 1.0;
double r314835 = x;
double r314836 = y;
double r314837 = t;
double r314838 = r314836 - r314837;
double r314839 = r314835 / r314838;
double r314840 = z;
double r314841 = r314836 - r314840;
double r314842 = r314839 / r314841;
double r314843 = r314834 * r314842;
double r314844 = r314833 - r314843;
return r314844;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.5
rmApplied *-un-lft-identity0.5
Applied times-frac1.2
rmApplied *-un-lft-identity1.2
Applied associate-*l*1.2
Simplified1.2
Final simplification1.2
herbie shell --seed 2020021
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))