x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r290325 = x;
double r290326 = y;
double r290327 = 4.0;
double r290328 = r290326 * r290327;
double r290329 = z;
double r290330 = r290328 * r290329;
double r290331 = r290325 - r290330;
return r290331;
}
double f(double x, double y, double z) {
double r290332 = x;
double r290333 = y;
double r290334 = 4.0;
double r290335 = r290333 * r290334;
double r290336 = z;
double r290337 = r290335 * r290336;
double r290338 = r290332 - r290337;
return r290338;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020021
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))