x \cdot \cos y - z \cdot \sin y
\left(\left(x \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{{\left(\sqrt[3]{\cos y}\right)}^{2}}\right) \cdot \sqrt[3]{\sqrt[3]{\cos y}} - z \cdot \sin ydouble f(double x, double y, double z) {
double r254196 = x;
double r254197 = y;
double r254198 = cos(r254197);
double r254199 = r254196 * r254198;
double r254200 = z;
double r254201 = sin(r254197);
double r254202 = r254200 * r254201;
double r254203 = r254199 - r254202;
return r254203;
}
double f(double x, double y, double z) {
double r254204 = x;
double r254205 = y;
double r254206 = cos(r254205);
double r254207 = 2.0;
double r254208 = pow(r254206, r254207);
double r254209 = 0.3333333333333333;
double r254210 = pow(r254208, r254209);
double r254211 = r254204 * r254210;
double r254212 = cbrt(r254206);
double r254213 = pow(r254212, r254207);
double r254214 = cbrt(r254213);
double r254215 = r254211 * r254214;
double r254216 = cbrt(r254212);
double r254217 = r254215 * r254216;
double r254218 = z;
double r254219 = sin(r254205);
double r254220 = r254218 * r254219;
double r254221 = r254217 - r254220;
return r254221;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied cbrt-unprod0.3
Simplified0.3
rmApplied add-cube-cbrt0.3
Applied cbrt-prod0.3
Applied associate-*r*0.3
Simplified0.3
Final simplification0.3
herbie shell --seed 2020021
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))