x \cdot \cos y + z \cdot \sin y
\left(\left(x \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{{\left(\sqrt[3]{\cos y}\right)}^{2}}\right) \cdot \sqrt[3]{\sqrt[3]{\cos y}} + z \cdot \sin ydouble f(double x, double y, double z) {
double r236956 = x;
double r236957 = y;
double r236958 = cos(r236957);
double r236959 = r236956 * r236958;
double r236960 = z;
double r236961 = sin(r236957);
double r236962 = r236960 * r236961;
double r236963 = r236959 + r236962;
return r236963;
}
double f(double x, double y, double z) {
double r236964 = x;
double r236965 = y;
double r236966 = cos(r236965);
double r236967 = 2.0;
double r236968 = pow(r236966, r236967);
double r236969 = 0.3333333333333333;
double r236970 = pow(r236968, r236969);
double r236971 = r236964 * r236970;
double r236972 = cbrt(r236966);
double r236973 = pow(r236972, r236967);
double r236974 = cbrt(r236973);
double r236975 = r236971 * r236974;
double r236976 = cbrt(r236972);
double r236977 = r236975 * r236976;
double r236978 = z;
double r236979 = sin(r236965);
double r236980 = r236978 * r236979;
double r236981 = r236977 + r236980;
return r236981;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied cbrt-unprod0.3
Simplified0.3
rmApplied add-cube-cbrt0.3
Applied cbrt-prod0.3
Applied associate-*r*0.3
Simplified0.3
Final simplification0.3
herbie shell --seed 2020021
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))