x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r136185 = x;
double r136186 = y;
double r136187 = r136185 * r136186;
double r136188 = z;
double r136189 = t;
double r136190 = r136188 * r136189;
double r136191 = r136187 - r136190;
return r136191;
}
double f(double x, double y, double z, double t) {
double r136192 = x;
double r136193 = y;
double r136194 = r136192 * r136193;
double r136195 = z;
double r136196 = t;
double r136197 = r136195 * r136196;
double r136198 = r136194 - r136197;
return r136198;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020021
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))