\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \frac{x - y}{z} + \left(-2\right)double f(double x, double y, double z) {
double r828290 = 4.0;
double r828291 = x;
double r828292 = y;
double r828293 = r828291 - r828292;
double r828294 = z;
double r828295 = 0.5;
double r828296 = r828294 * r828295;
double r828297 = r828293 - r828296;
double r828298 = r828290 * r828297;
double r828299 = r828298 / r828294;
return r828299;
}
double f(double x, double y, double z) {
double r828300 = 4.0;
double r828301 = x;
double r828302 = y;
double r828303 = r828301 - r828302;
double r828304 = z;
double r828305 = r828303 / r828304;
double r828306 = r828300 * r828305;
double r828307 = 2.0;
double r828308 = -r828307;
double r828309 = r828306 + r828308;
return r828309;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020021
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))