\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\left(\sqrt[3]{\frac{x}{y} \cdot \frac{x}{y}} \cdot \sqrt[3]{\frac{x}{y} \cdot \frac{x}{y}}\right) \cdot \sqrt[3]{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z}{t} \cdot \frac{z}{t}double f(double x, double y, double z, double t) {
double r581084 = x;
double r581085 = r581084 * r581084;
double r581086 = y;
double r581087 = r581086 * r581086;
double r581088 = r581085 / r581087;
double r581089 = z;
double r581090 = r581089 * r581089;
double r581091 = t;
double r581092 = r581091 * r581091;
double r581093 = r581090 / r581092;
double r581094 = r581088 + r581093;
return r581094;
}
double f(double x, double y, double z, double t) {
double r581095 = x;
double r581096 = y;
double r581097 = r581095 / r581096;
double r581098 = r581097 * r581097;
double r581099 = cbrt(r581098);
double r581100 = r581099 * r581099;
double r581101 = r581100 * r581099;
double r581102 = z;
double r581103 = t;
double r581104 = r581102 / r581103;
double r581105 = r581104 * r581104;
double r581106 = r581101 + r581105;
return r581106;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 33.3 |
|---|---|
| Target | 0.4 |
| Herbie | 0.8 |
Initial program 33.3
rmApplied times-frac19.4
rmApplied times-frac0.4
rmApplied add-cube-cbrt0.8
Final simplification0.8
herbie shell --seed 2020021
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))