\frac{x + y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} + \frac{1}{x}\right)double f(double x, double y) {
double r446078 = x;
double r446079 = y;
double r446080 = r446078 + r446079;
double r446081 = 2.0;
double r446082 = r446078 * r446081;
double r446083 = r446082 * r446079;
double r446084 = r446080 / r446083;
return r446084;
}
double f(double x, double y) {
double r446085 = 0.5;
double r446086 = 1.0;
double r446087 = y;
double r446088 = r446086 / r446087;
double r446089 = x;
double r446090 = r446086 / r446089;
double r446091 = r446088 + r446090;
double r446092 = r446085 * r446091;
return r446092;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.3 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.3
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020021
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))