Average Error: 0.1 → 0.1
Time: 2.6s
Precision: 64
\[\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z\]
\[\left(3 \cdot z\right) \cdot z + x \cdot y\]
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\left(3 \cdot z\right) \cdot z + x \cdot y
double f(double x, double y, double z) {
        double r442293 = x;
        double r442294 = y;
        double r442295 = r442293 * r442294;
        double r442296 = z;
        double r442297 = r442296 * r442296;
        double r442298 = r442295 + r442297;
        double r442299 = r442298 + r442297;
        double r442300 = r442299 + r442297;
        return r442300;
}

double f(double x, double y, double z) {
        double r442301 = 3.0;
        double r442302 = z;
        double r442303 = r442301 * r442302;
        double r442304 = r442303 * r442302;
        double r442305 = x;
        double r442306 = y;
        double r442307 = r442305 * r442306;
        double r442308 = r442304 + r442307;
        return r442308;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.1
Target0.1
Herbie0.1
\[\left(3 \cdot z\right) \cdot z + y \cdot x\]

Derivation

  1. Initial program 0.1

    \[\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z\]
  2. Simplified0.1

    \[\leadsto \color{blue}{3 \cdot \left(z \cdot z\right) + x \cdot y}\]
  3. Using strategy rm
  4. Applied associate-*r*0.1

    \[\leadsto \color{blue}{\left(3 \cdot z\right) \cdot z} + x \cdot y\]
  5. Final simplification0.1

    \[\leadsto \left(3 \cdot z\right) \cdot z + x \cdot y\]

Reproduce

herbie shell --seed 2020021 
(FPCore (x y z)
  :name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
  :precision binary64

  :herbie-target
  (+ (* (* 3 z) z) (* y x))

  (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))