\frac{x}{y \cdot y}\frac{x}{y} \cdot \frac{1}{y}double f(double x, double y) {
double r378459 = x;
double r378460 = y;
double r378461 = r378460 * r378460;
double r378462 = r378459 / r378461;
return r378462;
}
double f(double x, double y) {
double r378463 = x;
double r378464 = y;
double r378465 = r378463 / r378464;
double r378466 = 1.0;
double r378467 = r378466 / r378464;
double r378468 = r378465 * r378467;
return r378468;
}




Bits error versus x




Bits error versus y
Results
| Original | 10.3 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 10.3
rmApplied associate-/r*0.2
rmApplied div-inv0.2
Final simplification0.2
herbie shell --seed 2020021
(FPCore (x y)
:name "Physics.ForceLayout:coulombForce from force-layout-0.4.0.2"
:precision binary64
:herbie-target
(/ (/ x y) y)
(/ x (* y y)))