1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\left(1 + 0.75 \cdot 4\right) + \frac{x - z}{y} \cdot 4double f(double x, double y, double z) {
double r342980 = 1.0;
double r342981 = 4.0;
double r342982 = x;
double r342983 = y;
double r342984 = 0.75;
double r342985 = r342983 * r342984;
double r342986 = r342982 + r342985;
double r342987 = z;
double r342988 = r342986 - r342987;
double r342989 = r342981 * r342988;
double r342990 = r342989 / r342983;
double r342991 = r342980 + r342990;
return r342991;
}
double f(double x, double y, double z) {
double r342992 = 1.0;
double r342993 = 0.75;
double r342994 = 4.0;
double r342995 = r342993 * r342994;
double r342996 = r342992 + r342995;
double r342997 = x;
double r342998 = z;
double r342999 = r342997 - r342998;
double r343000 = y;
double r343001 = r342999 / r343000;
double r343002 = r343001 * r342994;
double r343003 = r342996 + r343002;
return r343003;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
rmApplied distribute-rgt-in0.0
Applied associate-+r+0.0
Final simplification0.0
herbie shell --seed 2020021
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))