1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + 4 \cdot \frac{x - z}{y}double f(double x, double y, double z) {
double r347686 = 1.0;
double r347687 = 4.0;
double r347688 = x;
double r347689 = y;
double r347690 = 0.25;
double r347691 = r347689 * r347690;
double r347692 = r347688 + r347691;
double r347693 = z;
double r347694 = r347692 - r347693;
double r347695 = r347687 * r347694;
double r347696 = r347695 / r347689;
double r347697 = r347686 + r347696;
return r347697;
}
double f(double x, double y, double z) {
double r347698 = 2.0;
double r347699 = 4.0;
double r347700 = x;
double r347701 = z;
double r347702 = r347700 - r347701;
double r347703 = y;
double r347704 = r347702 / r347703;
double r347705 = r347699 * r347704;
double r347706 = r347698 + r347705;
return r347706;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020021
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))