\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(b, a, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r73288 = x;
double r73289 = y;
double r73290 = r73288 * r73289;
double r73291 = z;
double r73292 = t;
double r73293 = r73291 * r73292;
double r73294 = r73290 + r73293;
double r73295 = a;
double r73296 = b;
double r73297 = r73295 * r73296;
double r73298 = r73294 + r73297;
double r73299 = c;
double r73300 = i;
double r73301 = r73299 * r73300;
double r73302 = r73298 + r73301;
return r73302;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r73303 = i;
double r73304 = c;
double r73305 = b;
double r73306 = a;
double r73307 = x;
double r73308 = y;
double r73309 = z;
double r73310 = t;
double r73311 = r73309 * r73310;
double r73312 = fma(r73307, r73308, r73311);
double r73313 = fma(r73305, r73306, r73312);
double r73314 = fma(r73303, r73304, r73313);
return r73314;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020020 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))