d1 \cdot d2 + d1 \cdot d3
\mathsf{fma}\left(d1, d3, d1 \cdot d2\right)double f(double d1, double d2, double d3) {
double r160862 = d1;
double r160863 = d2;
double r160864 = r160862 * r160863;
double r160865 = d3;
double r160866 = r160862 * r160865;
double r160867 = r160864 + r160866;
return r160867;
}
double f(double d1, double d2, double d3) {
double r160868 = d1;
double r160869 = d3;
double r160870 = d2;
double r160871 = r160868 * r160870;
double r160872 = fma(r160868, r160869, r160871);
return r160872;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020020 +o rules:numerics
(FPCore (d1 d2 d3)
:name "FastMath dist"
:precision binary64
:herbie-target
(* d1 (+ d2 d3))
(+ (* d1 d2) (* d1 d3)))