\left(\frac{1}{6} \cdot {\left(-2 \cdot \log u1\right)}^{0.5}\right) \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + 0.5\frac{1 \cdot {\left(-2 \cdot \log u1\right)}^{0.5}}{6} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + 0.5double f(double u1, double u2) {
double r75466 = 1.0;
double r75467 = 6.0;
double r75468 = r75466 / r75467;
double r75469 = -2.0;
double r75470 = u1;
double r75471 = log(r75470);
double r75472 = r75469 * r75471;
double r75473 = 0.5;
double r75474 = pow(r75472, r75473);
double r75475 = r75468 * r75474;
double r75476 = 2.0;
double r75477 = atan2(1.0, 0.0);
double r75478 = r75476 * r75477;
double r75479 = u2;
double r75480 = r75478 * r75479;
double r75481 = cos(r75480);
double r75482 = r75475 * r75481;
double r75483 = r75482 + r75473;
return r75483;
}
double f(double u1, double u2) {
double r75484 = 1.0;
double r75485 = -2.0;
double r75486 = u1;
double r75487 = log(r75486);
double r75488 = r75485 * r75487;
double r75489 = 0.5;
double r75490 = pow(r75488, r75489);
double r75491 = r75484 * r75490;
double r75492 = 6.0;
double r75493 = r75491 / r75492;
double r75494 = 2.0;
double r75495 = atan2(1.0, 0.0);
double r75496 = r75494 * r75495;
double r75497 = u2;
double r75498 = r75496 * r75497;
double r75499 = cos(r75498);
double r75500 = r75493 * r75499;
double r75501 = r75500 + r75489;
return r75501;
}



Bits error versus u1



Bits error versus u2
Results
Initial program 0.4
rmApplied associate-*l/0.3
Final simplification0.3
herbie shell --seed 2020020 +o rules:numerics
(FPCore (u1 u2)
:name "normal distribution"
:precision binary64
:pre (and (<= 0.0 u1 1) (<= 0.0 u2 1))
(+ (* (* (/ 1 6) (pow (* -2 (log u1)) 0.5)) (cos (* (* 2 PI) u2))) 0.5))