x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r220664 = x;
double r220665 = 2.0;
double r220666 = r220664 * r220665;
double r220667 = y;
double r220668 = r220666 - r220667;
return r220668;
}
double f(double x, double y) {
double r220669 = x;
double r220670 = 2.0;
double r220671 = r220669 * r220670;
double r220672 = y;
double r220673 = r220671 - r220672;
return r220673;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2020020 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))