1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{\frac{x}{y - z}}{y - t}double f(double x, double y, double z, double t) {
double r218719 = 1.0;
double r218720 = x;
double r218721 = y;
double r218722 = z;
double r218723 = r218721 - r218722;
double r218724 = t;
double r218725 = r218721 - r218724;
double r218726 = r218723 * r218725;
double r218727 = r218720 / r218726;
double r218728 = r218719 - r218727;
return r218728;
}
double f(double x, double y, double z, double t) {
double r218729 = 1.0;
double r218730 = x;
double r218731 = y;
double r218732 = z;
double r218733 = r218731 - r218732;
double r218734 = r218730 / r218733;
double r218735 = t;
double r218736 = r218731 - r218735;
double r218737 = r218734 / r218736;
double r218738 = r218729 - r218737;
return r218738;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied associate-/r*1.2
Final simplification1.2
herbie shell --seed 2020020 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))