x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r207901 = x;
double r207902 = y;
double r207903 = 4.0;
double r207904 = r207902 * r207903;
double r207905 = z;
double r207906 = r207904 * r207905;
double r207907 = r207901 - r207906;
return r207907;
}
double f(double x, double y, double z) {
double r207908 = x;
double r207909 = y;
double r207910 = 4.0;
double r207911 = r207909 * r207910;
double r207912 = z;
double r207913 = r207911 * r207912;
double r207914 = r207908 - r207913;
return r207914;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020020 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))