x \cdot \cos y - z \cdot \sin y
\left(x \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r159883 = x;
double r159884 = y;
double r159885 = cos(r159884);
double r159886 = r159883 * r159885;
double r159887 = z;
double r159888 = sin(r159884);
double r159889 = r159887 * r159888;
double r159890 = r159886 - r159889;
return r159890;
}
double f(double x, double y, double z) {
double r159891 = x;
double r159892 = y;
double r159893 = cos(r159892);
double r159894 = 2.0;
double r159895 = pow(r159893, r159894);
double r159896 = 0.3333333333333333;
double r159897 = pow(r159895, r159896);
double r159898 = r159891 * r159897;
double r159899 = cbrt(r159893);
double r159900 = r159898 * r159899;
double r159901 = z;
double r159902 = sin(r159892);
double r159903 = r159901 * r159902;
double r159904 = r159900 - r159903;
return r159904;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.2
Applied pow1/316.2
Applied pow-prod-down0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2020020 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))