x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r153862 = x;
double r153863 = y;
double r153864 = cos(r153863);
double r153865 = r153862 * r153864;
double r153866 = z;
double r153867 = sin(r153863);
double r153868 = r153866 * r153867;
double r153869 = r153865 + r153868;
return r153869;
}
double f(double x, double y, double z) {
double r153870 = x;
double r153871 = y;
double r153872 = cos(r153871);
double r153873 = z;
double r153874 = sin(r153871);
double r153875 = r153873 * r153874;
double r153876 = fma(r153870, r153872, r153875);
return r153876;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020020 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))