x \cdot x + 1
x \cdot x + 1
double f(double x) {
double r141047 = x;
double r141048 = r141047 * r141047;
double r141049 = 1.0;
double r141050 = r141048 + r141049;
return r141050;
}
double f(double x) {
double r141051 = x;
double r141052 = r141051 * r141051;
double r141053 = 1.0;
double r141054 = r141052 + r141053;
return r141054;
}



Bits error versus x
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020020 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1))