\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r214621 = x;
double r214622 = y;
double r214623 = sin(r214622);
double r214624 = r214621 + r214623;
double r214625 = z;
double r214626 = cos(r214622);
double r214627 = r214625 * r214626;
double r214628 = r214624 + r214627;
return r214628;
}
double f(double x, double y, double z) {
double r214629 = y;
double r214630 = cos(r214629);
double r214631 = z;
double r214632 = x;
double r214633 = sin(r214629);
double r214634 = r214632 + r214633;
double r214635 = fma(r214630, r214631, r214634);
return r214635;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020020 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))