x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r100247 = x;
double r100248 = y;
double r100249 = r100247 * r100248;
double r100250 = z;
double r100251 = t;
double r100252 = r100250 * r100251;
double r100253 = r100249 - r100252;
return r100253;
}
double f(double x, double y, double z, double t) {
double r100254 = x;
double r100255 = y;
double r100256 = z;
double r100257 = t;
double r100258 = r100256 * r100257;
double r100259 = -r100258;
double r100260 = fma(r100254, r100255, r100259);
return r100260;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020020 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))