\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(b, a, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r125254 = x;
double r125255 = y;
double r125256 = r125254 * r125255;
double r125257 = z;
double r125258 = t;
double r125259 = r125257 * r125258;
double r125260 = r125256 + r125259;
double r125261 = a;
double r125262 = b;
double r125263 = r125261 * r125262;
double r125264 = r125260 + r125263;
double r125265 = c;
double r125266 = i;
double r125267 = r125265 * r125266;
double r125268 = r125264 + r125267;
return r125268;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r125269 = i;
double r125270 = c;
double r125271 = b;
double r125272 = a;
double r125273 = x;
double r125274 = y;
double r125275 = z;
double r125276 = t;
double r125277 = r125275 * r125276;
double r125278 = fma(r125273, r125274, r125277);
double r125279 = fma(r125271, r125272, r125278);
double r125280 = fma(r125269, r125270, r125279);
return r125280;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020020 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))