\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x}{z} - \frac{y}{z}, -2\right)double f(double x, double y, double z) {
double r829223 = 4.0;
double r829224 = x;
double r829225 = y;
double r829226 = r829224 - r829225;
double r829227 = z;
double r829228 = 0.5;
double r829229 = r829227 * r829228;
double r829230 = r829226 - r829229;
double r829231 = r829223 * r829230;
double r829232 = r829231 / r829227;
return r829232;
}
double f(double x, double y, double z) {
double r829233 = 4.0;
double r829234 = x;
double r829235 = z;
double r829236 = r829234 / r829235;
double r829237 = y;
double r829238 = r829237 / r829235;
double r829239 = r829236 - r829238;
double r829240 = 2.0;
double r829241 = -r829240;
double r829242 = fma(r829233, r829239, r829241);
return r829242;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020020 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))