\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{60 \cdot x + 60 \cdot \left(-y\right)}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r826390 = 60.0;
double r826391 = x;
double r826392 = y;
double r826393 = r826391 - r826392;
double r826394 = r826390 * r826393;
double r826395 = z;
double r826396 = t;
double r826397 = r826395 - r826396;
double r826398 = r826394 / r826397;
double r826399 = a;
double r826400 = 120.0;
double r826401 = r826399 * r826400;
double r826402 = r826398 + r826401;
return r826402;
}
double f(double x, double y, double z, double t, double a) {
double r826403 = 120.0;
double r826404 = a;
double r826405 = 60.0;
double r826406 = x;
double r826407 = r826405 * r826406;
double r826408 = y;
double r826409 = -r826408;
double r826410 = r826405 * r826409;
double r826411 = r826407 + r826410;
double r826412 = z;
double r826413 = t;
double r826414 = r826412 - r826413;
double r826415 = r826411 / r826414;
double r826416 = fma(r826403, r826404, r826415);
return r826416;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.1 |
| Herbie | 0.5 |
Initial program 0.5
Simplified0.5
rmApplied sub-neg0.5
Applied distribute-lft-in0.5
Final simplification0.5
herbie shell --seed 2020020 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))