Average Error: 0.5 → 0.2
Time: 1.9s
Precision: 64
\[\frac{x \cdot 100}{x + y}\]
\[x \cdot \frac{100}{x + y}\]
\frac{x \cdot 100}{x + y}
x \cdot \frac{100}{x + y}
double f(double x, double y) {
        double r781029 = x;
        double r781030 = 100.0;
        double r781031 = r781029 * r781030;
        double r781032 = y;
        double r781033 = r781029 + r781032;
        double r781034 = r781031 / r781033;
        return r781034;
}

double f(double x, double y) {
        double r781035 = x;
        double r781036 = 100.0;
        double r781037 = y;
        double r781038 = r781035 + r781037;
        double r781039 = r781036 / r781038;
        double r781040 = r781035 * r781039;
        return r781040;
}

Error

Bits error versus x

Bits error versus y

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Results

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Target

Original0.5
Target0.2
Herbie0.2
\[\frac{x}{1} \cdot \frac{100}{x + y}\]

Derivation

  1. Initial program 0.5

    \[\frac{x \cdot 100}{x + y}\]
  2. Using strategy rm
  3. Applied *-un-lft-identity0.5

    \[\leadsto \frac{x \cdot 100}{\color{blue}{1 \cdot \left(x + y\right)}}\]
  4. Applied times-frac0.2

    \[\leadsto \color{blue}{\frac{x}{1} \cdot \frac{100}{x + y}}\]
  5. Simplified0.2

    \[\leadsto \color{blue}{x} \cdot \frac{100}{x + y}\]
  6. Final simplification0.2

    \[\leadsto x \cdot \frac{100}{x + y}\]

Reproduce

herbie shell --seed 2020020 +o rules:numerics
(FPCore (x y)
  :name "Development.Shake.Progress:message from shake-0.15.5"
  :precision binary64

  :herbie-target
  (* (/ x 1) (/ 100 (+ x y)))

  (/ (* x 100) (+ x y)))