x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r717809 = x;
double r717810 = y;
double r717811 = z;
double r717812 = r717810 * r717811;
double r717813 = r717809 - r717812;
return r717813;
}
double f(double x, double y, double z) {
double r717814 = x;
double r717815 = y;
double r717816 = z;
double r717817 = r717815 * r717816;
double r717818 = r717814 - r717817;
return r717818;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020020 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))