2 \cdot \left(x \cdot x + x \cdot y\right)
\mathsf{fma}\left(x, x, x \cdot y\right) \cdot 2double f(double x, double y) {
double r502457 = 2.0;
double r502458 = x;
double r502459 = r502458 * r502458;
double r502460 = y;
double r502461 = r502458 * r502460;
double r502462 = r502459 + r502461;
double r502463 = r502457 * r502462;
return r502463;
}
double f(double x, double y) {
double r502464 = x;
double r502465 = y;
double r502466 = r502464 * r502465;
double r502467 = fma(r502464, r502464, r502466);
double r502468 = 2.0;
double r502469 = r502467 * r502468;
return r502469;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020020 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2) (+ x y))
(* 2 (+ (* x x) (* x y))))