\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r497019 = x;
double r497020 = y;
double r497021 = r497019 - r497020;
double r497022 = 2.0;
double r497023 = r497019 * r497022;
double r497024 = r497023 * r497020;
double r497025 = r497021 / r497024;
return r497025;
}
double f(double x, double y) {
double r497026 = 1.0;
double r497027 = 2.0;
double r497028 = y;
double r497029 = r497027 * r497028;
double r497030 = r497026 / r497029;
double r497031 = x;
double r497032 = r497031 * r497027;
double r497033 = r497026 / r497032;
double r497034 = r497030 - r497033;
return r497034;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.5 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.5
rmApplied div-sub15.5
Simplified11.6
Simplified0.0
Final simplification0.0
herbie shell --seed 2020020 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))