\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\mathsf{fma}\left(3, z \cdot z, x \cdot y\right)double f(double x, double y, double z) {
double r493740 = x;
double r493741 = y;
double r493742 = r493740 * r493741;
double r493743 = z;
double r493744 = r493743 * r493743;
double r493745 = r493742 + r493744;
double r493746 = r493745 + r493744;
double r493747 = r493746 + r493744;
return r493747;
}
double f(double x, double y, double z) {
double r493748 = 3.0;
double r493749 = z;
double r493750 = r493749 * r493749;
double r493751 = x;
double r493752 = y;
double r493753 = r493751 * r493752;
double r493754 = fma(r493748, r493750, r493753);
return r493754;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020020 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))