\left(x + y\right) \cdot \left(z + 1\right)
\left(x + y\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r25149 = x;
double r25150 = y;
double r25151 = r25149 + r25150;
double r25152 = z;
double r25153 = 1.0;
double r25154 = r25152 + r25153;
double r25155 = r25151 * r25154;
return r25155;
}
double f(double x, double y, double z) {
double r25156 = x;
double r25157 = y;
double r25158 = r25156 + r25157;
double r25159 = z;
double r25160 = 1.0;
double r25161 = r25159 + r25160;
double r25162 = r25158 * r25161;
return r25162;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020020 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1)))