1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y}, 4 - 4 \cdot \frac{z}{y}\right)double f(double x, double y, double z) {
double r357906 = 1.0;
double r357907 = 4.0;
double r357908 = x;
double r357909 = y;
double r357910 = 0.75;
double r357911 = r357909 * r357910;
double r357912 = r357908 + r357911;
double r357913 = z;
double r357914 = r357912 - r357913;
double r357915 = r357907 * r357914;
double r357916 = r357915 / r357909;
double r357917 = r357906 + r357916;
return r357917;
}
double f(double x, double y, double z) {
double r357918 = 4.0;
double r357919 = x;
double r357920 = y;
double r357921 = r357919 / r357920;
double r357922 = z;
double r357923 = r357922 / r357920;
double r357924 = r357918 * r357923;
double r357925 = r357918 - r357924;
double r357926 = fma(r357918, r357921, r357925);
return r357926;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.3
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020020 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))